Minor Update 5 - V0.05 Release -=- First Look At V0.1 -=- Whats On The Horizon For Besiege?
Community Announcements - Von
So today we’re bringing you V0.05 as well as information about the next major update, which will be V0.1, and some long term improvements to Besiege.
We’re going to be changing things up over the next few weeks to push through content that there is a growing demand for. We will be skipping the next minor update in order to bring you the first major update faster.
This major update will be V0.1 and will mainly focus on new levels. We do have some other features we’re hoping to get in alongside the new levels but we don’t want to talk about that just yet in case they don’t make the final cut.
V0.1 will introduce you to a new Island that has 4 new levels to start with. We expect that it will be ready in 4 weeks time.
V0.01 will introduce a new island to Besiege with new sceneary, structures and inhabbited by new enemies. The new island will start out with 4 levels, more will be added as time goes on, and offer new challenges to the player
Unity 5 & Steam Integration
As I’m sure most of you are aware, Besiege was created on the Unity engine. Probably less of you aware that there is a newer version of this engine called Unity 5. Unity 5 offers a number of improvements over 4, the one we’re most interested in is performance. We estimate that moving Besiege over to Unity 5 could offer us a performance gain of at least double.
This would allow people to build much larger machines and potentially allow us to create levels with more assets.
Unfortunately there is an issue that is preventing us from moving to the new engine, Unity is aware of this issue and hopefully it is something they can fix in the near future.
We’re also looking at Steam integration, there are a number of Steam features that we feel will compliment Besiege.
The sharing of machines between players has become almost as much a part of Besiege as building something yourself, we want to find ways to better support this, naturally Steam Workshop comes to mind.
We’ve also had a lot of requests for greater challenges in the game. Everyone’s skill level is different so we don’t want to make the game too difficult for our more casual players, but we need to provide tougher goals for those that want them. This is why we’re looking at Steam Achievements, they would give players who crave a challenge a much harder goal to strive for and of course give them bragging rights to their Steam friends.
We will also be looking at Steam Trading Cards in the future but for now our focus is on game content.
For this up date we’re bringing you a few new blocks as well as improvements and bug fixes.
The update isn’t as full as previous updates, this is because we’ve been trying to focus more on level design
Новость со стима
Если утрировать, то они хотят перейти на новый более продуктивный движек, но сейчас есть траблы с ним из-за каких то проблем (о которых они не писали)
гл. плюс нового движка собственно производительность(примерно в 2 раза). С увеличением производительности можно будет, строить более большие постройки, и создавать более большие уровни.
Еще пишут про воркшоп где будет удобно обмениваться постройками и прочим.
И то, что они будут по кускам нам давать обновы чтобы приблизить нас к глобальное обнове 0.1 + они будут сконцентрированы на создании уровней и их дизайне.
В обнове 0.05 будут добавлены 5 новых блоков.